Holiday Mystery Boxes and Donations!

 

Hello lovely people, all through December we’ll be offering wrapped mystery boxes containing excellent games, discounted and themed for your shopping convenience!  Stop by and see what’s in store for you this holiday season!
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Also through December, for each $100 spent in a single transaction and for each mystery box purchased, we’ll donate a game to a children’s charity or youth group!  Come help us mitigate all this capitalism with some good, wholesome giving!

Food Chain Magnate, Antiquity, Sidereal Confluence

Hello, hello!  Today I’m going to ramble about three games that are near and dear to my heart.  These games have a heavy focus on managing resources and an economy, but an even stronger and more present focus on interacting with the players around your table.  Please stand by while I praise them.

First up, Food Chain Magnate is a cutthroat, deep, and intricate contest of economic wills for 2-5 players.  It comes from a design ideology that says that games should allow players to interact with each other constantly, and that games should be unforgiving enough that players can put themselves out of the running with a bad first turn.  Practically speaking the latter won’t happen unless some of the players are much better than the others, but that’s what the designers are shooting for.

Over the course of the game you, as the CEO of your own personal food chain, will have to hire employees to run all the aspects of your business, promote your products to the hapless consumers populating your city, and viciously undercut your competition to ensure that you make all the sales while their refrigerators overflow with unsold stock.  Somewhere in there you’ll also have to find time to actually make enough pizza, burgers, or lemonade to meet demand, as well as expand across town to pull more prospective customers into your capitalist embrace.

Food Chain Magnate is tough and unforgiving but commensurately satisfying, and will make you feel foolish, frustrated, brilliant, and elated all in the course of a single game.  You’ll gloat and you’ll scowl, and most of all you’ll know that you can do better next time.  It’s pretty special.

 

 

Antiquity is next because it’s made by the same gentlemen who crafted Food Chain Magnate and it shares the same design ideologies.

Over the course of about five hundred years, each player will manage the expanding operations of a group of cities in a region of Italy.  You’ll be managing as many workers as you can support, while constantly trying to figure out exactly how many that is.  You’ll be assigning those workers to your stables, to your fisheries, to your logging camps, and eventually to your university faculties.  You’ll be deciding whether you’re harvesting that string of lakes for fish, pearls, or dye, and trying to plan precisely what you’re going to use the output for.  You’ll be deciding whether this mountain range will produce stone or gold, and bemoaning your choice all game long.

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Antiquity is fascinating, exhausting, and satisfying in equal measure.  Like Food Chain Magnate, it’s one that you can play over and over and over again, the puzzle constantly changing and evolving not only from turn to turn but also from game to game.  If heavyweight worker- and resource-management sounds good to you, check this one out.

Finally, I’d like to talk about my favourite trading game, Sidereal Confluence.  To give it its full, slightly tongue in cheek title: Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant.  This is a competitive game about cooperating better than anyone else.

The game’s premise is simple: a bunch of distinct alien races have all had enough of war, and now they’re going to do a bunch of trading to see whose culture is dominant in their new mixed society.  To that end, they all start colonizing worlds, hunting for relics, and inventing technologies just so that they can share that technology with their species’ twist on it.  Simple!

No.  Well, sort of.  You see, to do all these things, each species will start out by doing the things they know best.  For the easily distracted, hyperactive space bugs it’s travelling to uncolonized planets faster than light speed.  For the resource-poor space whales, it’s managing their resources extremely efficiently and offering that same service to their peers.  As for the unscrupulous tentacle aliens, what they know best is running a protection racket!  So, each playable species has a niche here, a particular set of skills that will serve them and the impending confluence well.

What you’re trying to do is acquire everything your economy needs to function, while folding whatever excess you have into ingenious long-term trades, or mutually-beneficial technology-producing agreements.  The trouble is, no one can accomplish their goals on their own.  Other species will often need what you produce, and you’ll need what they produce, and thus negotiations are born.  Importantly, Sidereal is a game of friendly negotiation.  All agreements are binding, and everyone is dealing with their eyes open.  No one is deceiving anyone else.

All of this combines to make an enormously enjoyable and replayable game of wonderful space business.  Sidereal is every bit as much about the people you’re playing with as it is about the game mechanics.  With 9 playable species, each with their own foibles, strengths, and weaknesses, any difference in configuration makes the game very different.  Playing with a different set of people makes the game very different.  Even playing with the same group but sitting next to different people makes the game different!

Speaking as someone whose strong preference is for a) economic games with lots of options and b) games with constantly changing tactical decisions, Sidereal is the first trading game I’ve ever truly loved, and it’s easily one of my favourite games in general.

Century: Spice Road and Century: Golem Edition

 

Hello everyone, today I want to give you a rundown of a fun pair of (mechanically identical) games, Century: Spice Road and Century: Golem Edition.  For purposes of not having to hedge every sentence I’ll address the Golem Edition, but understand that everything except the theme is the same.  Instead of paying tribute to big cute golems you’re making big cool trade deals in the spice road and instead of trading shiny crystals you’re trading shiny(?) spices.
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So you’ve got a bunch of shiny crystals and you’re trying to leverage them into getting giant helpful golems to like you.  Each golem likes different combinations of crystals, so you’ll have to figure out how to generate, trade for and upgrade your crystals to match the golems’ tastes.  Trouble is, everyone else is doing the same, so you also have to keep track of which golems other players are courting and whether you’ll be able to race them.

Most of what you’re doing is playing cards from your hand for their simple effects (upgrade gems you already have, generate some new gems, trade some gems for other gems) and buying new cards out from under your opponents’ noses.  Timing is everything in this one.  As simple as the game’s mechanics are, there’s an interesting layer of player interaction, satisfying engine building, and optimization.

Steamrollers in stock now

 

Good afternoon beautiful people, let’s talk about Steamrollers.  First off, it’s a pretty rare Kickstarter title, and we’re one of two stores in Canada selling it.

What we’re lookin’ at here is a fast playing game for 1-5 players in which you’re racing to construct rail lines, deliver goods and build your engines (ha).  It’s an excellent, light introduction to genres of board games called “crayon rail” and “roll and write”, in which players draw their own routes on the board (or in this case on their player sheets).

Players take turns tossing a set of dice, then choosing one of the dice to spend for themselves.  A die can be spent to build a rail in the section matching the dice result, to upgrade your engine’s power and delivery range, to deliver goods if they have a suitable route built, or to grab a special power tile.
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You’ll constantly be paying attention to what other people are doing, deciding which die to draft based on the always-changing situation, assessing and reassessing what your opponents are capable of.  The growth curve of your engine and capabilities is very satisfying, and evokes feelings of playing Catan with regards to the constant improvements you’re making.  That said, Steamrollers is primarily about managing and mitigating the luck of the dice, and you’ll always find something to do with your turn.

 

 

 

Gloomhaven in stock at last!

Good afternoon, beautiful people!  We’re happy to announce that Gloomhaven, the exceedingly popular cooperative fantasy adventure in a 14-pound box has finally arrived in store.  Come grab your copy while it’s in stock!


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Further good news is that the superb decolonization game, Spirit Island, has returned as well!  What’s more, Terraforming Mars has gotten a reprint just in time to complement the release of its second expansion, Venus Next!  It’s a good time to like board games, friends.

Sale on all game expansions this holiday season!

photo credit @boardgameaday

From December 1st through 31st we’re offering discounts on every expansion in the store!  Each expansion will be discounted 20%* on its own, or 30%* if you buy it with a copy of its base game!

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*Exceptions include expansions published by Fantasy Flight Games and other publishers under the Asmodee umbrella due to their MAP policy, but we’ll still discount 10%-15% in those cases!

Thanksgiving sale – Colonization must go! 20% sale on colonialism-themed games, Friday Oct 6th through Sunday Oct 8th!

 

This Thanksgiving weekend, we’re celebrating by purging the store of colonialist games.  We need your help!  Starting Friday, October 6th and Healthy lifestyle with proper care and treatment definitely helps in curing this health disorder. free viagra 100mg A sexual dysfunction is an issue that refers to the problem at the time of sexual response cycle and averts the couple or individual from enjoying the sexual act is also an intimate, private online viagra prescription one, bonding couples. A person must have a sexual life that they generic levitra 20mg http://robertrobb.com/trump-tax-cuts-may-slow-the-college-gravy-train/ were capable of take pleasure in when they were younger utilizing the precise vitamin medications. Therefore, current behaviors are accepted in a non-judgmental, compassionate way and take an indirective approach to changing perception and thinking, rather than the standard direct viagra free order approach that is aimed at changing behaviors. ending Sunday, October 8th, we’ll have our display table full of games ranging from Catan to A Feast for Odin to Imperial Settlers, all of which will be discounted 20% off their sticker price.

Robinson Crusoe, Codenames: Duet, Spirit Island, and Unearth

Hello sweet gamers, hope you still like board games because we’ve got some new ones, hot off the presses!

First, we’ve got reprints of Robinson Crusoe: Adventures on the Cursed Island, and a couple of Uwe Rosenberg classics, Le Havre and Glass Road.

In the realm of the new, we’ve got Codenames: Duet, a 2-player, fully cooperative version of 2016’s Spiel des Jahres winner.  Now in a fetching lime green!

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Unearth is an accessible, attractive dice placement game in which you’ll compete to claim the most ancient ruins, and honour your ancestors by assembling great wonders.  With multiple strategies and plenty of ways to mitigate your luck, Unearth is straightforward enough for kids while remaining entertaining for adults.

 

Terraforming Mars and Concordia back in stock!

Good news, folks!  The reprints of Terraforming Mars and Concordia are finally here, and Concordia’s received shiny new box art!

We’ve also got some sweet new games in stock, so let’s talk about those.

Near and Far is the brand new game from celebrated designer, artist and writer, Ryan Laukat.  This time you explore a world map by map, discovering cool stories and vignettes, and having crazy adventures.  It’s a heavy box, but don’t let that fool you.  It’s still a straightforward game, it’s just packed full of pieces, booklets and all manner of great stuff!

Cottage Garden is the younger sibling of 2014’s Patchwork.  It’s a less tight, gentler game featuring plants and cats instead of Patchwork’s patches and button economy, and its less tense nature and 2-4 player count makes it more widely accessible while sacrificing only a bit of strategic depth.  In short, Cottage Garden is a charming horticultural dalliance that’s satisfying for meganerds and non-gamers alike.


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Dice Forge plays with a novel mechanism that’s been explored only a couple times before: dice crafting.  Everyone’s dice have removable faces, so that you can use the results of your rolls as currency or power or purchase more profitable faces for your dice!  Dice Forge has a familiar feeling of progression and managing luck to classic deckbuilders (Dominion, Legendary) and bag builders (Orléans, Quarriors), but the novelty of popping off the satisfyingly chunky old faces and clicking the new ones into place is just great.

The Gallerist is an elegant, thinky game in a huge box.  There’s so much to it, so much depth, but it still manages to deliver a sleek and smooth gameplay experience.  As a gallerist, it’s your job to discover and patronize new artists, fill your gallery with their works, sell off their art to fulfill contracts, hire assistants and send them jetting off across the world to make sure you’re being talked up in the right circles, and coercing VIPs, investors and collectors into your gallery with the promise of free tickets so that you can throw parties and have them tweet about it.

It’s a worker placement game, but there are only four spaces to head to, and you can’t stay in the same place you just were, so in most cases you only have three choices!  Of course, those three choices cascade immediately, with each spot offering two actions and each action being tightly tied to everything else that’s going on, so what appears to be simple never truly is!  Some games manage to be extremely intricate and extremely elegant at the same time, and The Gallerist knocks that feeling out of the park.

 

Oh, and one last thing: we have some brand new board game mystery boxes from our lovely local distributor, Universal Distribution, full of underappreciated games, damaged boxes, demo copies in good condition, and more!  Guaranteed to have over $120 retail value, priced only at $52.99!  While we don’t know what’s in them, ask about the boxes in store and you can give ’em a shake, gauge their weight, and pick your favourite!