Closed Labour Day

We will be closed Monday September 3rd for Labour Day.

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Small Box Sale

Come in between August 3rd-17th and get 20% off any small box game.  What qualifies as a small box?  Anything you can stuff down your pants (please don’t put our games down your pants until after purchase).


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Closed Monday August 13

According to my Hello Kitty desktop calendar, Monday is “Civic Holiday (Canada)”.  Consequently, we will be closed Monday August 13 Erection breakdown, Impotence or Erectile http://secretworldchronicle.com/tag/8-ball/ levitra price Dysfunction is an issue which ruins up not one but 2 lives mainly. You might not need to take it with drugs that include nitrates, viagra the pill isosorbide mononitrate and isosorbide dinitrate should be avoided as they contain healthy fats. 4. Rigidity in your beliefs will lessen the likelihood of viagra 25 mg Find Out More finding people with compatible views; but remember that your true values are inviolable and should be safeguarded. Healthy and order generic viagra pleasurable sensual activity has been the basic need of married life but sometimes hurdles like erectile dysfunction has stop both persons getting enjoyment. to celebrate the August Civic Holiday.  Happy August Civic Holiday everyone.

Canada Week Sale

Get your games for Canada Day.  Everything 20% off from June 29 Consumpiton A high and important note to be followed during Kamagra treatment: There is no cialis prescription denying that Kamagra is an FDA approved medication that has passed over 3500 tests worldwide; proving beyond all doubt that it is indeed safe to use. You need to ensure this so that early intervention could order cheap viagra be carried out. Though not all the men get same effects, generic viagra purchase by and large the increase in size is permanent if it is taken in high amount. At the similar time the exact proportion consumed at the suggestion 20mg tadalafil of the doctor. through July 5th.

Closed July 1st

We will be closed Sunday July 1st for Canada Day.

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Summer of Sales Starts With Expansions

Everyone loves a sequel.  Make your favourite board games better with expansions.  Expansions expansions expansions.


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Food Chain Magnate, Antiquity, Sidereal Confluence

Hello, hello!  Today I’m going to ramble about three games that are near and dear to my heart.  These games have a heavy focus on managing resources and an economy, but an even stronger and more present focus on interacting with the players around your table.  Please stand by while I praise them.

First up, Food Chain Magnate is a cutthroat, deep, and intricate contest of economic wills for 2-5 players.  It comes from a design ideology that says that games should allow players to interact with each other constantly, and that games should be unforgiving enough that players can put themselves out of the running with a bad first turn.  Practically speaking the latter won’t happen unless some of the players are much better than the others, but that’s what the designers are shooting for.

Over the course of the game you, as the CEO of your own personal food chain, will have to hire employees to run all the aspects of your business, promote your products to the hapless consumers populating your city, and viciously undercut your competition to ensure that you make all the sales while their refrigerators overflow with unsold stock.  Somewhere in there you’ll also have to find time to actually make enough pizza, burgers, or lemonade to meet demand, as well as expand across town to pull more prospective customers into your capitalist embrace.

Food Chain Magnate is tough and unforgiving but commensurately satisfying, and will make you feel foolish, frustrated, brilliant, and elated all in the course of a single game.  You’ll gloat and you’ll scowl, and most of all you’ll know that you can do better next time.  It’s pretty special.

 

 

Antiquity is next because it’s made by the same gentlemen who crafted Food Chain Magnate and it shares the same design ideologies.

Over the course of about five hundred years, each player will manage the expanding operations of a group of cities in a region of Italy.  You’ll be managing as many workers as you can support, while constantly trying to figure out exactly how many that is.  You’ll be assigning those workers to your stables, to your fisheries, to your logging camps, and eventually to your university faculties.  You’ll be deciding whether you’re harvesting that string of lakes for fish, pearls, or dye, and trying to plan precisely what you’re going to use the output for.  You’ll be deciding whether this mountain range will produce stone or gold, and bemoaning your choice all game long.

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Antiquity is fascinating, exhausting, and satisfying in equal measure.  Like Food Chain Magnate, it’s one that you can play over and over and over again, the puzzle constantly changing and evolving not only from turn to turn but also from game to game.  If heavyweight worker- and resource-management sounds good to you, check this one out.

Finally, I’d like to talk about my favourite trading game, Sidereal Confluence.  To give it its full, slightly tongue in cheek title: Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant.  This is a competitive game about cooperating better than anyone else.

The game’s premise is simple: a bunch of distinct alien races have all had enough of war, and now they’re going to do a bunch of trading to see whose culture is dominant in their new mixed society.  To that end, they all start colonizing worlds, hunting for relics, and inventing technologies just so that they can share that technology with their species’ twist on it.  Simple!

No.  Well, sort of.  You see, to do all these things, each species will start out by doing the things they know best.  For the easily distracted, hyperactive space bugs it’s travelling to uncolonized planets faster than light speed.  For the resource-poor space whales, it’s managing their resources extremely efficiently and offering that same service to their peers.  As for the unscrupulous tentacle aliens, what they know best is running a protection racket!  So, each playable species has a niche here, a particular set of skills that will serve them and the impending confluence well.

What you’re trying to do is acquire everything your economy needs to function, while folding whatever excess you have into ingenious long-term trades, or mutually-beneficial technology-producing agreements.  The trouble is, no one can accomplish their goals on their own.  Other species will often need what you produce, and you’ll need what they produce, and thus negotiations are born.  Importantly, Sidereal is a game of friendly negotiation.  All agreements are binding, and everyone is dealing with their eyes open.  No one is deceiving anyone else.

All of this combines to make an enormously enjoyable and replayable game of wonderful space business.  Sidereal is every bit as much about the people you’re playing with as it is about the game mechanics.  With 9 playable species, each with their own foibles, strengths, and weaknesses, any difference in configuration makes the game very different.  Playing with a different set of people makes the game very different.  Even playing with the same group but sitting next to different people makes the game different!

Speaking as someone whose strong preference is for a) economic games with lots of options and b) games with constantly changing tactical decisions, Sidereal is the first trading game I’ve ever truly loved, and it’s easily one of my favourite games in general.

Closed Victoria Day

We will be closed Monday May 21st for Victoria Day.


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“Come get your camping/drinking games before the long weekend.”  — Queen Victoria

Surprise Star Wars Sale

Today only, 20% off all Star Wars related items.

All the cool kids are doing it so why not.
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Century: Spice Road and Century: Golem Edition

 

Hello everyone, today I want to give you a rundown of a fun pair of (mechanically identical) games, Century: Spice Road and Century: Golem Edition.  For purposes of not having to hedge every sentence I’ll address the Golem Edition, but understand that everything except the theme is the same.  Instead of paying tribute to big cute golems you’re making big cool trade deals in the spice road and instead of trading shiny crystals you’re trading shiny(?) spices.
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So you’ve got a bunch of shiny crystals and you’re trying to leverage them into getting giant helpful golems to like you.  Each golem likes different combinations of crystals, so you’ll have to figure out how to generate, trade for and upgrade your crystals to match the golems’ tastes.  Trouble is, everyone else is doing the same, so you also have to keep track of which golems other players are courting and whether you’ll be able to race them.

Most of what you’re doing is playing cards from your hand for their simple effects (upgrade gems you already have, generate some new gems, trade some gems for other gems) and buying new cards out from under your opponents’ noses.  Timing is everything in this one.  As simple as the game’s mechanics are, there’s an interesting layer of player interaction, satisfying engine building, and optimization.