Happy eternal rain season everyone!  Might I suggest a rousing round of board games as an alternative to spending your hours trapped indoors, staring wistfully through the windows at the spot where the sun should be?  As motivation, here are a few new ones, perhaps you’ve heard of them.


Scythe is here at last, and that alone should be enough to blast away the oncoming winter doldrums.  Not only a rare opportunity to take a look at this thing called “snow”, it’ll also have you claiming territories in an alt-history Soviet bloc, building mechs, and harvesting resources to power your war machine.


Arkham Horror: The Card Game, the new expandable card game from Fantasy Flight Games, produces its own twists as a combination of deck-construction card games and narrative role playing games.  As your investigators brave the horrors of small-town Arkham they’ll grow stronger, learn to work together, and compensate for each others weaknesses.


Colony is a fresh new design from the man who brought us such favourites as One Night Ultimate Werewolf and Suburbia.  Dice are resources in Colony, and you’ll have your hands full managing their mercurial natures as you compete to build the best, most productive futuristic city.



This is a good one, friends.  A great many nerds have been waiting anxiously for this one to hit shelves.  Hop aboard Rob Daviau’s newest legacy game and set sail for exploration, trading and ship-to-ship combat in the long-awaited Seafall!  It’s a big departure from Risk Legacy and Pandemic Legacy, a completely original design and much larger in scale and ambition.  Not an undertaking to be taken lightly!


That’s not all, fellow seafarers.  Not by a long shot.  Have you ever taken a long, hard look at Pandemic and thought to yourself, “this whole disease motif is boring, if only this game was about unspeakable horrors from dimensions beyond our comprehension”?

If you answered yes, there’s a good chance you’ve been following Pandemic: Reign of Cthulhu already and to you I say, it’s here at last!  And it’s good!

If you said no, broaden those horizons a bit and take a moment to consider what that might be like.  You might end up with a mental image of a Pandemic board with monstrous miniatures, portals to other worlds, and looming elder gods.  To you I say, it exists, it’s here at last, and it’s good!


Finally, take control of a guild of explorers, merchants, and craftsmen and descend into the mists of the Nebula Valley in Via Nebula!  The Nebula Valley is a mess of disconnected people, untapped resources, and ancient ruins, all crying out for a guild of just your talents.  Those distant villages need a path between them charted through the mist!  Yeah, you can do that.  Those ruins look like a great site for that distillery you’ve been commissioned to build!  No problem chief, you can set that up this turn.  But hey, now someone’s gotta exploit that forest tile for its sweet, sweet lumber!  That could be you too.  Just remember, clearing the mists and freeing up resources give your rivals more tools as well!

Featured Halloween Game: Mysterium


Halloween is upon us yet again! For someone who’s such a wimp, I love playing and talking about games that could cause me to have nightmares. With a huge variety of eerie or horror themed games available, tabletop games are a fun way to celebrate Halloween with a group of friends. This article features a beautifully spooky game: Mysterium.

Think Clue meets Dixit. This cooperative game focuses on solving an old murder mystery by deducing who is the murderer, how the deed was was done and where the slaughter took place. Sounds like Clue, right? The twist is one of the players acts as a ghost helping the other players who are spirit mediums. The ghost is the one who knows the answers but can only communicate by giving the mediums visions (picture cards).

In front of the mediums are a roster of suspects, possible locations and potential murder weapons. The ghost has the task of giving each medium a different vision of who, what and where the murder took place. Once each medium guesses all three aspects of their own vision correctly, the ghost gives one final shared vision to all the mediums to lead them to choose the true scenario (only the ghost knows). Throughout the game, mediums can discuss with each other because if any of them fail at guessing their scenario by the end of the eighth round, everybody loses. There is a huge advantage to brainstorming however, with discussion comes debate. Each medium has tokens with checkmarks or x’s on them which they can put down in support or against each other’s choices. Once the ghost reveals if the choices were correct or incorrect, if your vote was proper, you go up on what is called the “clairvoyance” track. The higher the clairvoyance, the more you can see of the final vision.

In the final round when the ghost reveals the final vision cards, each medium must secretly place a guess of which of all the scenarios contain the true culprit, place and weapon. If the majority of the mediums choose the correct one, everybody wins. The ghost can finally rest in peace. If not… well, nobody wants to know what happens when a ghost is not avenged properly.

It’s honestly a really fun game that people of different gaming backgrounds can get in to. I highly recommend this game. There’s actually an official released soundtrack to aid the mood. I encourage you and your friends to play along side the music to really set the ambiance. That’s enough from me. Happy Halloween to all you ghouls, ghosts, and humans too!

Hello again folks, we’ve recently received some cool new games, here’s a little writeup about each of ’em!


Firstly, we’ve got Clank!.  Yes, the punctuation is part of the title.  This is a smooth deckbuilder in which players are adventurers and looters on a jaunt into a dragon’s lair.  The objective is to grab the most valuable loot and escape to the surface, with the caveat that most of the cards you play and actions you take, whether they’re stumbling down a hallway to progress or fighting a goblin for his treasure, make noise!  The noisier you are, the more likely the dragon is to incinerate you when he stirs from his slumber.  All in all a clever and exciting push-your-luck twist on the deckbuilding genre.


Next up, we’ve got Cry Havoc.  Combining a number of elements from the area control, “dudes-on-a-map”, and deckbuilding genres, this game features four asymmetrical playable races, each lending themselves to a distinct strategy.  Vying for dominance of a mineral-rich planet, you must control territories to harvest resources, leverage your unique skills against your opponents, and puzzle your way through a devilishly constrictive action budget.


Lastly, we have the expansion to the classic adventure game, Betrayal at House on the Hill.  Twelve years in the making, Widow’s Walk features 51 new haunts written by a plethora of amazing guest writers, and an additional floor.  Designer Mike Selinker calls it a love letter to fans of Betrayal, and that’s reflected by many fans having contributed to its creation.  A real treat for lovers of the game.



Hello folks, exciting news today as Terraforming Mars hits our shelves!  One of the most highly-anticipated games of the year, this game has you taking on the roles of megacorporations 300 years in the future.  By managing a plethora of resources and technologies and placing cities, greenery and oceans, you’ll compete to contribute the most towards making Mars livable!


Codenames: Pictures has also arrived, the language-independent sequel to last year’s massive hit.  This twist on the 2016 Spiel des Jahres winner features larger tiles, amusing images, and all of the room for human ingenuity of its predecessor.


Lotus is a beautiful little game of managing a hand of flower petals to nurture your lotus garden.  While the game is simple, there is a depth of strategy that can be explored, making it suitable for newer gamers and veterans alike.


Star Trek Ascendancy is a three-player asymmetrical game of exploration, expansion and extermination.  Take command of the Federation, Romulans or Klingons, each with different strengths and playstyles, and vie for control of the Star Trek galaxy!


Finally, Food Chain Magnate is a paragon of depth in no-luck board games.  Each player takes on the ownership of a food chain, and manages every aspect of its operations.  In your role as CEO, your primary order of business is hiring underlings to perform tasks for you, ranging from sending an errand boy to pick up some lemonade to employing a brand director to run a massive radio campaign, driving the inhabitants of your town to crave that lemonade.  It’s up to you to handle your business and the ever-shifting landscape of customer desires at the same time.



Hello folks, here’s an update with some of the newest additions to our stock.


The Networks has players in the role of TV executives managing shows and timeslots, making the best use of their stars and running advertisements for capital, all in an effort to earn the most viewers and make the most cash.


Flip City is a deckbuilder with a push-your-luck twist, in which players can play cards from the top of their deck and may play as many as they like, earning more and more money for building and upgrading their city cards, but running an ever-increasing risk of going bust.


Like Bejeweled or Candy Crush?  Potion Explosion is a simple game of cascading marbles in which players craft potions by plucking marbles from a dispenser, causing more marbles to crash down and explode!  Not literally, figuratively.  It’s not a perfect world.



In Arcane Academy, each apprentice wizard will cast spells by laying tiles on their personal board.  Each spell has a series of arcane connectors, making them perform special actions when you match those connectors with the tiles next to them!  It’s like crazy chain-reaction magical Carcassonne except you’re doing your glyphs homework instead of being a landowner.


Arboretum finally sees a reprint!  Now all of us who missed the first prints can scheme and strategize our way into making the finest botanical garden in all the land!


Other new stock includes: Flick ’em Up‘s plastic-constructed “wider audience” edition, bringing all of the dexterous, wild west shootout fun of the original version at half the price,

Dead Last, a fast-paced game where players use any means necessary to collude to knock out their opponents one at a time, ensuring that they alone will survive to grab the gold bars,

Between Two Cities, a light, new-gamer accessible drafting game in which players construct one city with each of their neighbours, scoring only the lesser of the two cities,

and Beyond Baker Street, a cooperative game of deduction and sleuthing in which the UK’s greatest detectives band together to solve a crime before Sherlock Holmes can steal their glory.